Dec 5, 2025
The Beggars Sect: Week 1 Core Engine Complete
Transitioned from design to implementation. Built complete TypeScript type system, singleton GameStore with save/load, CharacterFactory with 11 enemy templates and 3 bosses, and Ink-based CLI shell with title screen and menus. The game now launches and displays correctly.
Game DevelopmentTypeScriptImplementation
Dec 5, 2025
The Beggars Sect: Official Site Launch
Launched beggars-sect.genkaw.com—a dedicated showcase for the game. Full landing page with Story, Paths, Chi System, Combat, and Journey sections. Responsive design, 3-mode theme toggle (light/dark/system), and smooth scroll navigation. The game now has its own home.
Game DevelopmentWeb DevelopmentLaunch
Dec 5, 2025
Complete Story Overhaul: Non-Linear Narrative
Transformed The Beggars Sect from linear chapters into a fully non-linear narrative. Created 3 paths (Blade, Stream, Shadow), 3 endings (Destroyer, Reformer, Wanderer), and 15,000+ lines of documentation. Each playthrough is different based on your choices.
Game DevelopmentStory DesignNon-Linear
Dec 5, 2025
Dark Mode, RSS Feed & View Transitions
Major platform upgrade: dark mode toggle (cycle through light/dark/system), RSS feed for updates, smooth view transitions between pages, OG images for social sharing, and self-hosted fonts for better performance. Also cleaned up duplicate navigation and removed unused Connect section.
Web DevelopmentPerformanceUX
Dec 5, 2025
Lore Explosion: 10,000+ Lines of World-Building
Massive lore session for The Beggars Sect. Created an original chi cultivation system with 8 aspects, 12 martial arts sects, complete history timeline, and deep character profiles. The core innovation: Inverse Chi—power from what others call emptiness.
Game DevelopmentWorld-BuildingLore
Dec 5, 2025
Japanese Minimalist Styling Guide
Created a comprehensive design system documenting our Japanese minimalist aesthetic. Applied it to the Beggars Sect page—now matching the home page's elegant spacing, gradient dividers, and breathing room.
Design SystemJapanese AestheticDocumentation
Dec 5, 2025
Projects Dropdown & Beggars Sect Showcase
Added a Projects dropdown to the navigation and built a full showcase page for The Beggars Sect. Progress tracker, roadmap, dev log—building in public with proper visibility.
Web DevelopmentNavigationBuilding in Public
Dec 5, 2025
Platform Polish: SEO & Custom 404 Page
Enhanced site with Open Graph meta tags for social sharing, new minimalist favicon, and a custom 404 page with Japanese aesthetic. Small refinements that make the platform feel more complete.
Web DevelopmentSEOPolish
Dec 5, 2025
The Beggars Sect: Scoping for Success
After creating 2,000+ lines of design docs, we scoped down to an achievable 12-week MVP. Created comprehensive planning docs, feedback system design, and a dedicated dev log page. Building in public starts now.
Game DevelopmentPlanningBuilding in Public
Dec 4, 2025
New Project: The Beggars Sect Game
Launched first game development project—a CLI RPG with AI-powered procedural content. Design-first approach: complete documentation before coding. First game in the Martial Arts Haven universe.
Game DevelopmentAIDesign
Dec 4, 2025
bathala.genkaw.com: Secure Remote Lab Access
Set up my first remote-accessible homelab with Cloudflare Tunnel, ttyd web terminal, and 2FA authentication. Now I can work from anywhere—even controlling this Claude session from bathala itself.
InfrastructureSecurityHomelab
Dec 4, 2025
Strategic Context: The Real Mission
Defined the ultimate goal: financial independence through automation. This isn't just learning—it's building toward something bigger. Claude + n8n as the core power duo.
StrategyVisionAutomation
Dec 4, 2025
Rebuilding genkaw.com: The Modular Canvas
Completely restructured the site with a data-driven, modular architecture. This is no longer just a portfolio—it's a platform that will evolve with every experiment and discovery.
Web DevelopmentArchitectureIteration
13 updates since Dec 2025