The Beggars Sect
Li Wei's Ascension
The world measures worth by what it can see. Your chi flows backward through meridians the great Aptitude Array cannot detect.
Among outcasts and forgotten masters, discover that the weakest become the strongest—when they stop playing by everyone else's rules. First game in the Martial Arts Haven multiverse.
Three Paths. Three Philosophies.
Your choices shape Li Wei's journey. Every decision pushes you toward Blade, Stream, or Shadow—each leading to a different ending.
The Blade
"Power changes the world"
Direct confrontation. Overwhelming force. Break through obstacles rather than flow around them.
Li Wei claims the Dog Beating Staff to tear down the Aptitude System entirely. Revolution has a name.
The Stream
"Adaptation overcomes all"
Diplomatic solutions. Flowing like water around obstacles. Find the path of least resistance.
Li Wei takes the Staff to change the system from within—proving worth cannot be measured.
The Shadow
"Truth hides in darkness"
Stealth and investigation. Perfect timing. Uncover secrets others overlook.
Li Wei refuses the larger conflict. He walks his own path, asking no questions of the sky.
The Dog Beating Staff awaits. 5-6 hours of content across all paths.
ATB Combat System
Active Time Battle with three stances, combo chains, mastery progression, and multi-phase bosses. Classic JRPG depth in a CLI interface.
ATB Combat System
DEX-based turn order with 7-turn preview
Active Time Battle inspired by classic JRPGs, tuned for CLI
Three Stances
Flowing, Weathered, Hungry—each with stat modifiers
Switch stances mid-combat to adapt to enemy patterns
Combo Chains
Starter → Followup → Finisher for up to 60% damage bonus
Master technique sequences for devastating combos
55+ Techniques
8 in prologue, 47 planned across chapters
Each with 5 mastery levels and power bonuses
12 Enemy Types
9 regular enemies + 3 multi-phase bosses
Pattern-based AI with phase transitions
4 Difficulty Modes
Easy → Medium → Hard → Hell
AI quality and stat scaling per mode
THE EIGHT CHI ASPECTS
The Masters of Nothing
Outcasts, deserters, survivors. Each Elder carries a stance, a story, and scars the world gave them.
Li Wei
"The Inverted One" — Age 19
Woke with only a name and a jade pendant. Your chi flows backward through meridians no one can detect. 14 years of forgotten training. Now among beggars, you'll discover what 'nothing' can become.
"They called me nothing. I'll show them what nothing can become."
Elder Chen
The Flowing Master — First Elder
Patient as water wearing stone. Waited 40 years for the prophecy. Sees potential where others see weakness. His soft exterior hides iron resolve.
"The river defeats the mountain not by strength—but by persistence."
Elder Wu
The Weathered Master — Second Elder
Former Spartan who refused to kill a beggar child. Her brand burned away, her family 'relocated.' Now she trains beggars to survive—harshly, because the Spartans aren't kind.
"Pain passes. Death doesn't. Choose."
Elder Mei
The Hungry Master — Third Elder
Watched her family starve at 12 during a 'redistribution adjustment.' Survived by becoming hunger itself. Uses chaos as armor against a world that taught her nothing is reliable.
"Hunger is fuel. Pain is fuel. Everything is fuel."
Old Dao
The Pathfinder — Elder Without Title
Appeared 72 years ago. Hasn't aged. Arrives without doors opening. Knows things he shouldn't. Some say he was there before the founding—and will be there after.
"Everything arrives precisely when it should. Even you."
Three-Layer Progression
Path percentages for specialization. Aspect loadouts for customization. Mastery training for engagement. Inspired by LoL runes and Path of Exile.
Path Percentages
Zero-Sum Specialization
100% total distributed across Blade, Stream, and Shadow. Investing in one path reduces others—forcing meaningful choices.
- •Pure specialist (90/5/5): Ultimate techniques, hard counters
- •Hybrid build (50/35/15): Tactical flexibility, no ultimates
- •Balanced (34/33/33): Try everything, master nothing
Aspect Loadout
LoL-Style Rune System
1 primary slot (path-locked) + 3 secondary slots (customizable). Choose from 8 chi aspects to define your playstyle.
- •Primary aspect matches your dominant path
- •Secondary slots unlock at 50 mastery, Chapter 1, Chapter 2
- •Forbidden Inverse aspect: high risk, devastating power
Training Mastery
Post-Prologue Engagement
Sparring matches earn mastery points. Unlock techniques, aspects, and slots. Prepare for what's ahead.
- •5-10 points per win (scales with difficulty)
- •Bonuses for combos, speed, high damage
- •50 mastery: first technique + Burst aspect
- •250 mastery: Demo Master achievement
AAA-Grade Patterns
Built like enterprise software. Not because it needs to be—but because AI collaboration makes it possible.
~70% automatic crash recovery. 60%+ test coverage. 20-37% performance improvements. All 10 critical bugs fixed.
How It's Being Built
Design-first. Documentation-first. Quality-first.
This isn't a game that was coded and then explained. This is 50,000+ lines of world-building, lore, combat systems, and story design that came before a single line of game code.
AI Collaboration
No tutorials copied. No templates used. Just requirements, thinking, and iteration with Claude AI as a development partner. Every system—from ATB combat to chi cultivation—designed from scratch.
AAA-Grade Architecture
Enterprise patterns. Zero magic numbers. Custom hooks. Centralized config. 60-79% code reduction through reusable utilities. Built like production software because it is.
Completely transparent. Full dev log. Open source. Watch a game built in public where the process matters as much as the product.
Why This Project Exists
Proving AI-Assisted Development
Not just "AI helped write some code." This is a complete game—design, architecture, testing, optimization—built through AI collaboration.
Quality Without Compromise
Unit tests. Performance benchmarks. Error recovery. Documentation. The things "indie games can skip"? Built in from day one.
Building in Public
Every decision documented. Full dev log. Open source from day one. The real process, wins and failures included.
Process as Product
Demonstrating that someone without a traditional coding background can build production-quality software through AI collaboration.
Begin Your Ascension
From nothing, to legend. The Beggars Sect awaits those the world has forgotten.