GENKAW

自動化 · AUTOMATE · 革新

Exploring the frontier of AI-powered automation. Building solutions with n8n and Claude AI, without traditional code.

About

The Philosophy

What happens when you stop asking 'can I do this?' and start asking 'how far can this go?'

That question drives everything here. I'm Mito—by day a Support Team Lead, by night an automation explorer pushing the boundaries of what's possible with AI and workflow tools. No traditional coding background. Just curiosity, logic, and a refusal to accept artificial limits.

The Genkaw ecosystem is my laboratory. Three integrated platforms: this site you're reading, a workflow automation hub powered by n8n, and a secure remote terminal I can access from anywhere in the world. All built with Claude AI as my primary collaborator—not just a tool, but a thinking partner.

I'm also building a game. The Beggars Sect started as an experiment in AI-assisted development and evolved into 10,000+ lines of original lore, a custom chi cultivation system, and a world I can't stop expanding. Design-first, code-second. The documentation came before a single line of game logic.

When I'm not automating or world-building, you'll find me practicing Ashihara and Kyokushin karate, appreciating Italian and JDM engineering, conquering maps in Paradox grand strategy games, or losing lanes in League of Legends.

Current Focus

AI + Automation

Pushing Claude and n8n to their limits—building workflows that think, not just execute

Game Development

The Beggars Sect CLI RPG: procedural content, martial arts lore, AI-generated enemies

Infrastructure

Self-hosted services, Cloudflare tunnels, secure remote access—owning the stack

Building in Public

Documenting wins, failures, and everything between. The process is the product.

The Lab

Current infrastructure and active projects

Infrastructure
Active

The Genkaw Ecosystem

Three integrated services working together: the main platform you're on now (genkaw.com), a workflow automation hub (app.genkaw.com), and a secure remote access terminal (bathala.genkaw.com). All powered by Cloudflare with enterprise-grade security.

LEARNED

Building a cohesive ecosystem matters more than isolated projects. Filipino mythology naming convention (Bathala = supreme deity) adds character.

CloudflareNext.jsn8nInfrastructure
Automation & AI
Active

AI-Powered Operations

The entire Genkaw platform is built and operated with Claude AI. From code generation to documentation, from workflow design to content management—AI isn't just a tool here, it's a core operational partner.

Claude AIn8nWorkflow AutomationAI Operations
Game Development
Active

The Beggars Sect: Li Wei's Ascension

CLI RPG showcasing AI-powered game development. Non-linear story with 3 paths and 3 endings. Turn-based combat with procedural enemy variations via Claude AI. First game in the Martial Arts Haven universe.

LEARNED

Design-first approach: Complete 15,000+ lines of documentation across 29 files before writing a single line of game code.

TypeScriptInkClaude AIGame DesignCLINon-Linear

More experiments spinning up...

Updates

Building in public—wins, lessons, and experiments

Dec 5, 2025

The Beggars Sect: Week 1 Core Engine Complete

Transitioned from design to implementation. Built complete TypeScript type system, singleton GameStore with save/load, CharacterFactory with 11 enemy templates and 3 bosses, and Ink-based CLI shell with title screen and menus. The game now launches and displays correctly.

Game DevelopmentTypeScriptImplementation
Dec 5, 2025

The Beggars Sect: Official Site Launch

Launched beggars-sect.genkaw.com—a dedicated showcase for the game. Full landing page with Story, Paths, Chi System, Combat, and Journey sections. Responsive design, 3-mode theme toggle (light/dark/system), and smooth scroll navigation. The game now has its own home.

Game DevelopmentWeb DevelopmentLaunch
Dec 5, 2025

Complete Story Overhaul: Non-Linear Narrative

Transformed The Beggars Sect from linear chapters into a fully non-linear narrative. Created 3 paths (Blade, Stream, Shadow), 3 endings (Destroyer, Reformer, Wanderer), and 15,000+ lines of documentation. Each playthrough is different based on your choices.

Game DevelopmentStory DesignNon-Linear
Dec 5, 2025

Dark Mode, RSS Feed & View Transitions

Major platform upgrade: dark mode toggle (cycle through light/dark/system), RSS feed for updates, smooth view transitions between pages, OG images for social sharing, and self-hosted fonts for better performance. Also cleaned up duplicate navigation and removed unused Connect section.

Web DevelopmentPerformanceUX
Dec 5, 2025

Lore Explosion: 10,000+ Lines of World-Building

Massive lore session for The Beggars Sect. Created an original chi cultivation system with 8 aspects, 12 martial arts sects, complete history timeline, and deep character profiles. The core innovation: Inverse Chi—power from what others call emptiness.

Game DevelopmentWorld-BuildingLore